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How many copies did Nobody Wants to Die sell?

Estimated copies sold
≈ 183k–297k
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nobody Wants to Die out and predicted the genre from its 8 similar games. Every figure here, including Nobody Wants to Die's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 21k–96k
best case 300k (The Precinct)
Games like Nobody Wants to Die

The middle of these games

≈ 21k–96k copies

≈ $162k–$652k after Steam's cut

from ~708 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: The Precinct at ≈ 228k–371k copies, ≈ $1.9M–$5.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 145 reviews in their first month; the spread ran 134 to 5k.
The genre you'd be entering
Your set
Your set clusters on Detective (5 of 8) and Investigation (5 of 8).
The winners
Winners here lead with Detective + Crime, priced around $30.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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InvestigationDetective
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13x vs typical
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$1.9M–$5.1M after Steam's cut $3.4M–$7.8M before the cut
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Visual NovelChoose Your Own Adventure

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