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How many copies did NeoPiano sell?

Estimated copies sold
≈ 3k–4k
$7k–$20k after Steam's cut $13k–$30k before the cut
from 107 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NeoPiano out and predicted the genre from its 8 similar games. Every figure here, including NeoPiano's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–20k
best case 548k (Action! - Gameplay Recording and Streaming)
Games like NeoPiano

The middle of these games

≈ 10k–20k copies

≈ $162k–$302k after Steam's cut

from ~354 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Action! - Gameplay Recording and Streaming at ≈ 418k–679k copies, ≈ $3.4M–$9.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6 reviews in their first month; the spread ran 4 to 8.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Audio Production (8 of 8) and Video Production (8 of 8).
The winners
Winners here lead with Video Production + Audio Production, priced around $30. The breakout hits carry Action + Web Publishing; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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