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How big is Symphony Of Motion?

Estimated owners
≈ 471–766
from 19 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Symphony Of Motion out and predicted the genre from its 8 similar games. Every figure here, including Symphony Of Motion's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–38k
best case 548k (Action! - Gameplay Recording and Streaming)
Games like Symphony Of Motion

The middle of these games

≈ 19k–38k copies

≈ $216k–$261k after Steam's cut

from ~675 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Action! - Gameplay Recording and Streaming at ≈ 418k–679k copies, ≈ $3.4M–$9.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Audio Production (8 of 8) and Utilities (8 of 8).
The winners
Winners here lead with Video Production + Audio Production, priced around $30. The breakout hits carry Action; a typical game here doesn't.
The era
The games you compared span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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