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How many copies did Rift Loopers sell?

Estimated copies sold
≈ 3k–5k
$4k–$11k after Steam's cut $7k–$17k before the cut
from 119 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rift Loopers out and predicted the genre from its 8 similar games. Every figure here, including Rift Loopers's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 86k–232k
best case 870k (Soulstone Survivors)
Games like Rift Loopers

The middle of these games

≈ 86k–232k copies

≈ $498k–$1.3M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Soulstone Survivors at ≈ 663k–1.1M copies, ≈ $2.7M–$7.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 204 to 23k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $15.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
7.3x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
CRYPTARK
2017
Est. copies
≈ 67k–109k
SteamSpy 200k–500k
Est. revenue
$277k–$744k after Steam's cut $503k–$1.1M before the cut
$14.99
2k reviews
Very Positive
Action RoguelikeAction
Revita
2022
Est. copies
≈ 60k–98k
SteamSpy 200k–500k
Est. revenue
$282k–$757k after Steam's cut $512k–$1.2M before the cut
$16.99
2k reviews
Very Positive
Action RoguelikeTwin Stick Shooter
Voidigo
2023
Est. copies
≈ 121k–197k
SteamSpy 200k–500k
Est. revenue
$167k–$448k after Steam's cut $303k–$689k before the cut
$4.99
5k reviews
Overwhelmingly Positive
Action RoguelikeTwin Stick Shooter
Dead Estate
2021
Est. copies
≈ 165k–268k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$679k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$14.99
7k reviews
Very Positive
Action RoguelikeTwin Stick Shooter
Full Mojo Rampage
2014
Est. copies
≈ 70k–114k
SteamSpy 200k–500k
Est. revenue
$251k–$674k after Steam's cut $456k–$1.0M before the cut
$12.99
1k reviews
Very Positive
Action RoguelikeTwin Stick Shooter
West of Dead
2020
Est. copies
≈ 55k–90k
SteamSpy 200k–500k
Est. revenue
$303k–$814k after Steam's cut $551k–$1.3M before the cut
$19.99
2k reviews
Mostly Positive
Replay ValueRogue-like
Rogue: Genesia
2025
Est. copies
≈ 212k–344k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$874k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell

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