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How many copies did I Was Wrong sell?

Estimated copies sold
≈ 74–121
$20–$55 after Steam's cut $37–$84 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I Was Wrong out and predicted the genre from its 8 similar games. Every figure here, including I Was Wrong's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 219–1k
best case 16k (Tested on Humans: Escape Room)
Games like I Was Wrong

The middle of these games

≈ 219–1k copies

≈ $326–$7k after Steam's cut

from ~18 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Tested on Humans: Escape Room at ≈ 13k–20k copies, ≈ $34k–$93k after Steam's cut.

What it took to get here
The games that made it here had under 72 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Exploration (6 of 8) and Hidden Object (4 of 8).
The winners
Winners here lead with Escape Room + Puzzle, priced around $10.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tested on Humans: Escape Room
2021
Est. copies
≈ 13k–20k
29x vs typical
SteamSpy under 20k
Est. revenue
$34k–$93k after Steam's cut $63k–$143k before the cut
$9.99
506 reviews
Very Positive
Escape RoomPuzzle
Diamond Hunter
2020
Est. copies
≈ 25–40
SteamSpy 50k–100k
Est. revenue
$62–$164 after Steam's cut $112–$252 before the cut
$8.99
1 reviews
1 user reviews
AdventureRPG
Myha: Return to the Lost Island
2019
Est. copies
≈ 2k–3k
3.1x vs typical
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$27k before the cut
$14.99
55 reviews
Mostly Positive
AdventureIndie
Skip Lake
2021
Est. copies
≈ 942–2k
2.2x vs typical
SteamSpy under 20k
Est. revenue
$774–$2k after Steam's cut $1k–$3k before the cut
$2.99
38 reviews
Positive
NatureLogic
The Consumist Journey
2024
Est. copies
≈ 422–685
SteamSpy under 20k
Est. revenue
Free
Free
17 reviews
Mostly Positive
ExplorationWalking Simulator
YOKO
2024
Est. copies
≈ 446–725
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $2k–$6k before the cut
$10.99
18 reviews
Mixed
StrategyInteractive Fiction
Find The Flaw
2024
Est. copies
≈ 198–322
SteamSpy under 20k
Est. revenue
$272–$731 after Steam's cut $494–$1k before the cut
$4.99
8 reviews
8 user reviews
CasualSoftware
The Room in a Glass Box
2025
Est. copies
≈ 74–121
SteamSpy 20k–50k
Est. revenue
$81–$220 after Steam's cut $148–$338 before the cut
$3.99
3 reviews
3 user reviews
AdventureStrategy

Sizing up your own game? See what its genre can realistically do before you build it.