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How many copies did SOULVARS sell?

Estimated copies sold
≈ 3k–4k
$12k–$33k after Steam's cut $23k–$51k before the cut
from 107 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SOULVARS out and predicted the genre from its 8 similar games. Every figure here, including SOULVARS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–44k
best case 97k (Rebellion GODSOUL: Awakening)
Games like SOULVARS

The middle of these games

≈ 9k–44k copies

≈ $56k–$572k after Steam's cut

from ~581 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Rebellion GODSOUL: Awakening at ≈ 74k–120k copies, ≈ $365k–$983k after Steam's cut.

What it took to get here
About half the games that made it here had over 328 reviews in their first month; the spread ran 19 to 2k.
The genre you'd be entering
Your set
Your set clusters on JRPG (6 of 8) and Card Battler (5 of 8).
The winners
Winners here lead with Card Battler + JRPG, priced around $18.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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