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How many copies did If only I could go home early sell?

Estimated copies sold
≈ 4k–6k
$4k–$11k after Steam's cut $7k–$17k before the cut
from 149 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left If only I could go home early out and predicted the genre from its 8 similar games. Every figure here, including If only I could go home early's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 104k–261k
best case 496k (Webbed)
Games like If only I could go home early

The middle of these games

≈ 104k–261k copies

≈ $544k–$1.5M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Webbed at ≈ 378k–615k copies, ≈ $1.0M–$2.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 399 to 3k.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (6 of 8) and Exploration (6 of 8).
The winners
Winners here lead with 2D Platformer + Physics, priced around $10.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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SteamSpy 100k–200k
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$212k–$570k after Steam's cut $386k–$877k before the cut
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INMOST
2020
Est. copies
≈ 183k–297k
1.8x vs typical
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IndiePixel Graphics
Webbed
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3.7x vs typical
SteamSpy 500k–1M
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$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
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2D PlatformerCute
Wuppo: Definitive Edition
2016
Est. copies
≈ 249k–404k
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before the cut
$14.99
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MetroidvaniaExploration
Hoa
2021
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≈ 78k–127k
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2D PlatformerRelaxing
HAAK
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≈ 87k–141k
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Puzzle-PlatformerMetroidvania
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2D Platformer2D
Leap Year
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