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How many copies did Drift racing car sell?

Estimated copies sold
≈ 4k–6k
$2k–$6k after Steam's cut $4k–$8k before the cut
from 151 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Drift racing car out and predicted the genre from its 8 similar games. Every figure here, including Drift racing car's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–3k
best case 509k (Tokyo Xtreme Racer)
Games like Drift racing car

The middle of these games

≈ 2k–3k copies

≈ $4k–$8k after Steam's cut

from ~84 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Tokyo Xtreme Racer at ≈ 388k–631k copies, ≈ $5.3M–$14.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 54 reviews in their first month; the spread ran 3 to 13k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Combat Racing (5 of 8).
The winners
Winners here lead with Racing, priced around $9. The breakout hits carry Adventure + Simulation + Action RPG; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DriveCrazy
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Est. copies
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SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$24k before the cut
$10.99
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Spectacle fighter3D Platformer
Rocket Assault: Downhill Rush
2023
Est. copies
≈ 6k–10k
2.9x vs typical
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Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
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RacingAction
ImpossiBowl
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Free
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Meddl Dash
2024
Est. copies
≈ 7k–11k
3.2x vs typical
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$0.99
264 reviews
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AdventureAction
Up N' Down
2023
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$2k–$7k after Steam's cut $5k–$10k before the cut
$3.99
91 reviews
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Tokyo Xtreme Racer
2025
Est. copies
≈ 388k–631k
187x vs typical
SteamSpy 200k–500k
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before the cut
$49.99
16k reviews
Very Positive
RacingDriving
Duck Life 9: The Flock
2024
Est. copies
≈ 5k–8k
2.5x vs typical
SteamSpy under 20k
Est. revenue
$14k–$38k after Steam's cut $26k–$58k before the cut
$9.99
206 reviews
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AdventureCasual
Cybershock: Future Parkour
2020
Est. copies
≈ 2k–4k
SteamSpy 20k–50k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
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FPSAction

Sizing up your own game? See what its genre can realistically do before you build it.