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How many copies did VOID sell?

Estimated copies sold
≈ 595–967
$326–$876 after Steam's cut $592–$1k before the cut
from 24 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left VOID out and predicted the genre from its 8 similar games. Every figure here, including VOID's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.8M–2.4M
best case 4.1M (Buckshot Roulette)
Games like VOID

The middle of these games

≈ 1.8M–2.4M copies

≈ $8.0M–$13.5M after Steam's cut

from ~52k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Buckshot Roulette at ≈ 3.1M–5.0M copies, ≈ $2.5M–$6.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 3 to 16k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Collectathon (3 of 8).
The winners
Winners here lead with Dark + Gambling, priced around $3.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.4x vs typical
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MultiplayerDark

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