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How many copies did Gladiators and Glory sell?

Estimated copies sold
≈ 1k–2k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 60 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gladiators and Glory out and predicted the genre from its 8 similar games. Every figure here, including Gladiators and Glory's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 155k–187k
best case 1.2M (Wartales)
Games like Gladiators and Glory

The middle of these games

≈ 155k–187k copies

≈ $1.6M–$2.9M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Turn-Based Combat (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Wartales at ≈ 882k–1.4M copies, ≈ $8.5M–$22.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 2k to 16k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Combat (4 of 8) and Turn-Based Strategy (4 of 8).
The winners
Winners here lead with Open World + Turn-Based Strategy, priced around $32. The breakout hits carry Open World + Medieval + Turn-Based Strategy; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Wartales
2023
Est. copies
≈ 882k–1.4M
8.0x vs typical
SteamSpy 1M–2M
Est. revenue
$8.5M–$22.8M after Steam's cut $15.4M–$35.1M before the cut
$34.99
36k reviews
Very Positive
RPGOpen World
Low Magic Age
2017
Est. copies
≈ 121k–196k
SteamSpy 200k–500k
Est. revenue
$498k–$1.3M after Steam's cut $905k–$2.1M before the cut
$14.99
4k reviews
Very Positive
Early AccessDungeons & Dragons
King Arthur: Knight's Tale
2022
Est. copies
≈ 186k–303k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before the cut
$44.99
8k reviews
Very Positive
Tactical RPGTurn-Based Tactics
Battle Brothers
2017
Est. copies
≈ 986k–1.6M
6.4x vs typical
SteamSpy 1M–2M
Est. revenue
$8.1M–$21.9M after Steam's cut $14.8M–$33.6M before the cut
$29.99
29k reviews
Very Positive
StrategyRPG
Romancing SaGa 2: Revenge of the Seven
2024
Est. copies
≈ 118k–191k
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before the cut
$49.99
5k reviews
Very Positive
JRPGTactical RPG
Ash of Gods: Redemption
2018
Est. copies
≈ 106k–172k
SteamSpy 200k–500k
Est. revenue
$726k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$24.99
3k reviews
Mostly Positive
RPGSingleplayer
Expeditions: Viking
2017
Est. copies
≈ 144k–234k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$29.99
4k reviews
Very Positive
RPGTurn-Based
King's Bounty II
2021
Est. copies
≈ 137k–223k
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.1M after Steam's cut $2.7M–$6.2M before the cut
$39.99
6k reviews
Mixed
StrategyRPG

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