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wishvane

How many copies did 5 Days sell?

Estimated copies sold
≈ 25–40
$55–$146 after Steam's cut $100–$224 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 5 Days out and predicted the genre from its 8 similar games. Every figure here, including 5 Days's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–10k
best case 127k (Timespinner)
Games like 5 Days

The middle of these games

≈ 6k–10k copies

≈ $28k–$44k after Steam's cut

from ~228 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Timespinner at ≈ 97k–157k copies, ≈ $531k–$1.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 118 reviews in their first month; the spread ran 41 to 260.
The genre you'd be entering
Your set
Your set clusters on Exploration (6 of 8) and Time Manipulation (4 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $20. The breakout hits carry Story Rich + Adventure; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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