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How many copies did Pretty Girls 2048 Strike sell?

Estimated copies sold
≈ 397–645
$763–$2k after Steam's cut $1k–$3k before the cut
from 16 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pretty Girls 2048 Strike out and predicted the genre from its 8 similar games. Every figure here, including Pretty Girls 2048 Strike's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 21k–33k
best case 33k (Coin Pusher Casino)
Games like Pretty Girls 2048 Strike

The middle of these games

≈ 21k–33k copies

≈ $85k–$208k after Steam's cut

from ~763 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Simulation (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Coin Pusher Casino at ≈ 25k–41k copies, ≈ $86k–$231k after Steam's cut.

What it took to get here
About half the games that made it here had over 183 reviews in their first month; the spread ran 111 to 471.
The genre you'd be entering
Your set
Your set clusters on Simulation (3 of 8) and Tabletop (3 of 8).
The winners
Winners here lead with Simulation + Arcade, priced around $13.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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