Sign in
wishvane

How many copies did Call of Cthulhu®: Dark Corners of the Earth sell?

Estimated copies sold
≈ 212k–345k
$291k–$783k after Steam's cut $529k–$1.2M before the cut
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Call of Cthulhu®: Dark Corners of the Earth out and predicted the genre from its 8 similar games. Every figure here, including Call of Cthulhu®: Dark Corners of the Earth's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 618k–2.2M
best case 27.3M (Phasmophobia)
Games like Call of Cthulhu®: Dark Corners of the Earth

The middle of these games

≈ 618k–2.2M copies

≈ $4.1M–$17.3M after Steam's cut

from ~24k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.2M–$307.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 3k to 40k.
The genre you'd be entering
Your set
Your set clusters on Horror (7 of 8) and Psychological Horror (6 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20. The breakout hits carry VR + Supernatural + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SOMA
2015
Est. copies
≈ 2.6M–4.2M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.7M after Steam's cut $38.4M–$87.3M before the cut
$29.99
52k reviews
Overwhelmingly Positive
The Room 4: Old Sins
2021
Est. copies
≈ 454k–738k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
Layers of Fear (2016)
2016
Est. copies
≈ 1.2M–1.9M
SteamSpy 2M–5M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before the cut
$19.99
28k reviews
Very Positive
Amnesia: The Dark Descent
2010
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.4M–$33.3M after Steam's cut $22.5M–$51.2M before the cut
$19.99
36k reviews
Very Positive
HorrorGore
Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
35x vs typical
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
Labyrinthine
2023
Est. copies
≈ 433k–703k
SteamSpy 1M–2M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$9.99
17k reviews
Very Positive
HorrorOnline Co-Op
Demonologist
2023
Est. copies
≈ 598k–971k
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before the cut
$19.99
24k reviews
Very Positive
HorrorMultiplayer
Scorn
2022
Est. copies
≈ 487k–792k
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before the cut
$39.99
20k reviews
Mostly Positive
GoreHorror

Sizing up your own game? See what its genre can realistically do before you build it.