Sign in
wishvane

How many copies did Locked In Mind sell?

Estimated copies sold
≈ 12k–19k
$13k–$34k after Steam's cut $23k–$52k before the cut
from 466 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Locked In Mind out and predicted the genre from its 8 similar games. Every figure here, including Locked In Mind's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 145k–909k
best case 2.3M (The Room)
Games like Locked In Mind

The middle of these games

≈ 145k–909k copies

≈ $1.1M–$3.4M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: The Room at ≈ 1.8M–2.9M copies, ≈ $2.4M–$6.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 117 reviews in their first month; the spread ran 4 to 3k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (8 of 8) and Mystery (7 of 8).
The winners
Winners here lead with Puzzle + Mystery, priced around $5.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Maple & Rufus: The Water Robbery
2024
Est. copies
≈ 446–725
too small to compare
SteamSpy under 20k
Est. revenue
$244–$657 after Steam's cut $444–$1k before the cut
$1.99
18 reviews
Positive
Escape RoomPuzzle
Down in Bermuda
2021
Est. copies
≈ 41k–67k
SteamSpy under 20k
Est. revenue
$226k–$608k after Steam's cut $411k–$936k before the cut
$19.99
2k reviews
Very Positive
PuzzleHidden Object
The Room Two
2016
Est. copies
≈ 905k–1.5M
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.3M–$5.1M before the cut
$4.99
22k reviews
Overwhelmingly Positive
PuzzleMystery
The Room 4: Old Sins
2021
Est. copies
≈ 454k–738k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
The Room
2014
Est. copies
≈ 1.8M–2.9M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.6M after Steam's cut $4.4M–$10.1M before the cut
$4.99
32k reviews
Overwhelmingly Positive
PuzzleMystery
Agent A: A puzzle in disguise
2019
Est. copies
≈ 180k–292k
SteamSpy 200k–500k
Est. revenue
$989k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$19.99
6k reviews
Overwhelmingly Positive
LogicPoint & Click
Escape Simulator
2021
Est. copies
≈ 479k–779k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$19.99
19k reviews
Very Positive
Escape From Mystwood Mansion
2023
Est. copies
≈ 34k–56k
SteamSpy 50k–100k
Est. revenue
$160k–$431k after Steam's cut $291k–$662k before the cut
$16.99
1k reviews
Very Positive
Escape RoomPuzzle

Sizing up your own game? See what its genre can realistically do before you build it.