Sign in
wishvane

How many copies did Heavy Armored Assassin sell?

Estimated copies sold
≈ 223–363
$183–$494 after Steam's cut $333–$760 before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Heavy Armored Assassin out and predicted the genre from its 8 similar games. Every figure here, including Heavy Armored Assassin's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 505k–815k
best case 7.9M (Squad)
Games like Heavy Armored Assassin

The middle of these games

≈ 505k–815k copies

≈ $4.4M–$9.3M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Squad at ≈ 6.0M–9.8M copies, ≈ $66.2M–$178.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 968 to 57k.
The genre you'd be entering
Your set
Your set clusters on FPS (7 of 8) and Realistic (5 of 8).
The winners
Winners here lead with Military + Realistic, priced around $40. The breakout hits carry War + Tactical + Team-Based; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Operation: Harsh Doorstop
2023
Est. copies
≈ 513k–833k
SteamSpy 2M–5M
Est. revenue
Free
Free
21k reviews
Mostly Positive
Free to PlayMilitary
Squad
2020
Est. copies
≈ 6.0M–9.8M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$66.2M–$178.0M after Steam's cut $120.4M–$273.9M before the cut
$39.99
243k reviews
Very Positive
MilitaryRealistic
Isonzo
2022
Est. copies
≈ 426k–692k
SteamSpy 200k–500k
Est. revenue
$5.3M–$14.2M after Steam's cut $9.6M–$21.8M before the cut
$44.99
17k reviews
Very Positive
AtmosphericSimulation
Holdfast: Nations At War
2020
Est. copies
≈ 730k–1.2M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$19.99
29k reviews
Very Positive
ShooterFPS
Tannenberg
2017
Est. copies
≈ 336k–547k
SteamSpy 50k–100k
Est. revenue
$1.8M–$5.0M after Steam's cut $3.4M–$7.7M before the cut
$19.99
10k reviews
Very Positive
GoreWorld War I
Verdun
2015
Est. copies
≈ 1.8M–3.0M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$10.1M–$27.2M after Steam's cut $18.4M–$41.8M before the cut
$19.99
38k reviews
Very Positive
ShooterCo-op
Six Days in Fallujah
2023
Est. copies
≈ 406k–660k
SteamSpy 200k–500k
Est. revenue
$4.5M–$12.0M after Steam's cut $8.1M–$18.5M before the cut
$39.99
16k reviews
Mostly Positive
Early AccessTactical
Easy Red 2
2022
Est. copies
≈ 363k–590k
SteamSpy 200k–500k
Est. revenue
$898k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$8.99
15k reviews
Very Positive
World War IIAction

Sizing up your own game? See what its genre can realistically do before you build it.