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How many copies did AMID EVIL VR sell?

Estimated copies sold
≈ 7k–12k
$39k–$105k after Steam's cut $71k–$162k before the cut
from 287 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left AMID EVIL VR out and predicted the genre from its 8 similar games. Every figure here, including AMID EVIL VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 279k–937k
best case 7.9M (ULTRAKILL)
Games like AMID EVIL VR

The middle of these games

≈ 279k–937k copies

≈ $2.4M–$5.1M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: ULTRAKILL at ≈ 6.0M–9.7M copies, ≈ $49.4M–$132.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 2k to 7k.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Boomer Shooter (7 of 8).
The winners
Winners here lead with Boomer Shooter + Fast-Paced, priced around $30. The breakout hits carry Blood + Character Action Game + Spectacle fighter; a typical game here doesn't.
The era
The games you compared span 2007 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ULTRAKILL
2020
Est. copies
≈ 6.0M–9.7M
23x vs typical
SteamSpy 5M–10M
Est. revenue
$49.4M–$132.9M after Steam's cut $89.9M–$204.5M before the cut
$29.99
242k reviews
Overwhelmingly Positive
Boomer ShooterFast-Paced
Warhammer 40,000: Boltgun
2023
Est. copies
≈ 449k–729k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before the cut
$21.99
18k reviews
Very Positive
Boomer ShooterFPS
DUSK
2018
Est. copies
≈ 774k–1.3M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.4M after Steam's cut $7.7M–$17.6M before the cut
$19.99
25k reviews
Overwhelmingly Positive
Boomer ShooterFPS
Prodeus
2022
Est. copies
≈ 203k–330k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$24.99
8k reviews
Very Positive
Boomer ShooterFPS
AMID EVIL
2019
Est. copies
≈ 222k–361k
SteamSpy 1M–2M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.1M before the cut
$19.99
8k reviews
Very Positive
Old SchoolBoomer Shooter
Turbo Overkill
2023
Est. copies
≈ 185k–301k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.9M–$4.2M before the cut
$19.99
7k reviews
Very Positive
FPSBoomer Shooter
Quake II
2007
Est. copies
≈ 654k–1.1M
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$9.99
10k reviews
Overwhelmingly Positive
FPSClassic
Quake
2007
Est. copies
≈ 1.0M–1.7M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before the cut
$9.99
16k reviews
Overwhelmingly Positive
FPSClassic

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