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How many copies did Death Must Die sell?

Estimated copies sold
≈ 539k–876k
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
from 22k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Death Must Die out and predicted the genre from its 4 similar games. Every figure here, including Death Must Die's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 993k–3.3M
best case 8.6M (Vampire Survivors)
Games like Death Must Die

The middle of these games

≈ 993k–3.3M copies

≈ $4.4M–$10.0M after Steam's cut

from ~40k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 4 of your similar games are hits.

From a small set, so take it as a sketch.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.0M–$24.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 33k reviews in their first month; the spread ran 23k to 129k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (4 of 4) and Bullet Hell (4 of 4).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5.
The era
3 of your 4 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
6.6x vs typical
SteamSpy 5M–10M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$4.99
265k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Halls of Torment
2024
Est. copies
≈ 788k–1.3M
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$6.66
32k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.7M–$17.6M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell

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