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How many copies did The Crush House sell?

Estimated copies sold
≈ 13k–22k
$63k–$169k after Steam's cut $114k–$259k before the cut
from 541 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Crush House out and predicted the genre from its 8 similar games. Every figure here, including The Crush House's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 245k–907k
best case 2.8M (SteamVR)
Games like The Crush House

The middle of these games

≈ 245k–907k copies

≈ $2.3M–$10.4M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: SteamVR at ≈ 2.1M–3.5M copies.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 2k to 20k.
The genre you'd be entering
Your set
Your set clusters on Dating Sim (7 of 8) and LGBTQ+ (3 of 8).
The winners
Winners here lead with VR + Software.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SteamVR
unreleased
Est. copies
≈ 2.1M–3.5M
7.0x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
86k reviews
Very Positive
VRSoftware
My Time at Sandrock
2023
Est. copies
≈ 718k–1.2M
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.2M after Steam's cut $14.4M–$32.7M before the cut
$39.99
29k reviews
Very Positive
Life SimBuilding
Monster Prom
2018
Est. copies
≈ 436k–708k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$5.9M before the cut
$11.99
14k reviews
Very Positive
Dating SimComedy
Potionomics
2022
Est. copies
≈ 183k–297k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$24.99
7k reviews
Very Positive
DeckbuildingDating Sim
Monster Prom 2: Monster Camp
2020
Est. copies
≈ 152k–247k
SteamSpy 200k–500k
Est. revenue
$501k–$1.3M after Steam's cut $912k–$2.1M before the cut
$11.99
6k reviews
Overwhelmingly Positive
Dating SimLGBTQ+
Blush Blush
2020
Est. copies
≈ 188k–306k
SteamSpy 500k–1M
Est. revenue
Free
Free
8k reviews
Very Positive
Sexual ContentLGBTQ+
Coral Island
2023
Est. copies
≈ 682k–1.1M
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
Amorous
2018
Est. copies
≈ 317k–516k
SteamSpy 200k–500k
Est. revenue
Free
Free
10k reviews
Very Positive
Sexual ContentNudity

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