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How many copies did Poker Night 2 sell?

Estimated copies sold
≈ 469k–762k
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Poker Night 2 out and predicted the genre from its 8 similar games. Every figure here, including Poker Night 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 289k–472k
best case 4.8M (Tabletop Simulator)
Games like Poker Night 2

The middle of these games

≈ 289k–472k copies

≈ $641k–$1.9M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Tabletop Simulator at ≈ 3.6M–5.9M copies, ≈ $19.9M–$53.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Card Game (6 of 8) and Board Game (2 of 8).
The winners
Winners here lead with Board Game + Card Game, priced around $13. The breakout hits carry Board Game + Multiplayer + Tabletop; a typical game here doesn't.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
8.3x vs typical
SteamSpy 2M–5M
Est. revenue
$19.9M–$53.6M after Steam's cut $36.2M–$82.4M before the cut
$19.99
74k reviews
Overwhelmingly Positive
TabletopBoard Game
Dicey Dungeons
2019
Est. copies
≈ 340k–553k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$14.99
12k reviews
Very Positive
Roguelike DeckbuilderCard Battler
Friends vs Friends
2023
Est. copies
≈ 366k–595k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$9.99
15k reviews
Very Positive
Card GameAction
Reigns
2016
Est. copies
≈ 338k–550k
SteamSpy 500k–1M
Est. revenue
$278k–$748k after Steam's cut $506k–$1.2M before the cut
$2.99
8k reviews
Very Positive
Choices MatterMedieval
100% Orange Juice
2014
Est. copies
≈ 1.7M–2.7M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$6.99
30k reviews
Very Positive
AnimeBoard Game
Pilgrims
2019
Est. copies
≈ 181k–294k
SteamSpy 200k–500k
Est. revenue
$347k–$934k after Steam's cut $632k–$1.4M before the cut
$6.99
6k reviews
Overwhelmingly Positive
Hand-drawnShort
Poker Night at the Inventory (2010 Original Version)
2010
Est. copies
≈ 612k–995k
SteamSpy 1M–2M
Est. revenue
Free
Free
10k reviews
Very Positive
Card GameCasual
Meme Mayhem
2024
Est. copies
≈ 125k–203k
SteamSpy 200k–500k
Est. revenue
$585k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$16.99
5k reviews
Mostly Positive

Sizing up your own game? See what its genre can realistically do before you build it.