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How many copies did AirBorne Sea sell?

Estimated copies sold
≈ 595–967
$2k–$4k after Steam's cut $3k–$7k before the cut
from 24 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left AirBorne Sea out and predicted the genre from its 8 similar games. Every figure here, including AirBorne Sea's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–1.6M
best case 4.8M (BattleBit Remastered)
Games like AirBorne Sea

The middle of these games

≈ 1.0M–1.6M copies

≈ $8.8M–$37.7M after Steam's cut

from ~37k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BattleBit Remastered at ≈ 3.6M–5.9M copies, ≈ $15.0M–$40.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 55 to 54k.
The genre you'd be entering
Your set
Your set clusters on Military (8 of 8) and FPS (5 of 8).
The winners
Winners here lead with FPS + Shooter, priced around $15. The breakout hits carry Destruction + Massively Multiplayer + War; a typical game here doesn't.
The era
The games you compared span 2014 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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TacticalRealistic

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