Sign in
wishvane

How many copies did METAL GEAR RISING: REVENGEANCE sell?

Estimated copies sold
≈ 5.0M–8.1M
$41.0M–$110.3M after Steam's cut $74.6M–$169.8M before the cut
from 89k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left METAL GEAR RISING: REVENGEANCE out and predicted the genre from its 8 similar games. Every figure here, including METAL GEAR RISING: REVENGEANCE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.9M–7.3M
best case 20.6M (Monster Hunter: World)
Games like METAL GEAR RISING: REVENGEANCE

The middle of these games

≈ 6.9M–7.3M copies

≈ $70.5M–$81.8M after Steam's cut

from ~153k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Monster Hunter: World at ≈ 15.7M–25.5M copies, ≈ $129.4M–$347.8M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Hack and Slash (5 of 8) and Third Person (3 of 8).
The winners
Winners here lead with Souls-like + Ninja, priced around $30. The breakout hits carry Action; a typical game here doesn't.
The era
The games you compared span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

NieR:Automata™
2017
Est. copies
≈ 5.3M–8.6M
SteamSpy 2M–5M
Est. revenue
$57.9M–$155.7M after Steam's cut $105.3M–$239.5M before the cut
$39.99
153k reviews
Very Positive
Great SoundtrackStory Rich
Castle Crashers®
2012
Est. copies
≈ 8.9M–14.4M
SteamSpy 5M–10M
Est. revenue
$36.6M–$98.3M after Steam's cut $66.5M–$151.2M before the cut
$14.99
140k reviews
Overwhelmingly Positive
2DOnline Co-Op
Dead Cells
2018
Est. copies
≈ 5.6M–9.0M
SteamSpy 5M–10M
Est. revenue
$38.2M–$102.8M after Steam's cut $69.5M–$158.2M before the cut
$24.99
183k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Killing Floor 2
2016
Est. copies
≈ 5.4M–8.7M
SteamSpy 2M–5M
Est. revenue
$44.4M–$119.3M after Steam's cut $80.6M–$183.5M before the cut
$29.99
129k reviews
Very Positive
ZombiesMultiplayer
Sekiro™: Shadows Die Twice - GOTY Edition
2019
Est. copies
≈ 10.2M–16.6M
2.3x vs typical
SteamSpy 10M–20M
Est. revenue
$168.6M–$453.2M after Steam's cut $306.5M–$697.3M before the cut
$59.99
355k reviews
Overwhelmingly Positive
Souls-likeDifficult
Devil May Cry 5
2019
Est. copies
≈ 4.9M–7.9M
SteamSpy 5M–10M
Est. revenue
$40.3M–$108.3M after Steam's cut $73.3M–$166.7M before the cut
$29.99
170k reviews
Overwhelmingly Positive
ActionHack and Slash
Hades
2020
Est. copies
≈ 7.6M–12.4M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$52.5M–$141.0M after Steam's cut $95.4M–$217.0M before the cut
$24.99
308k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Monster Hunter: World
2018
Est. copies
≈ 15.7M–25.5M
3.4x vs typical
SteamSpy 10M–20M
Est. revenue
$129.4M–$347.8M after Steam's cut $235.2M–$535.1M before the cut
$29.99
516k reviews
Very Positive
Co-opMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.