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How many copies did Blood Bowl 2: Legendary Edition (Classic) sell?

Estimated copies sold
≈ 315k–512k
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before the cut
from 9k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Blood Bowl 2: Legendary Edition (Classic) out and predicted the genre from its 8 similar games. Every figure here, including Blood Bowl 2: Legendary Edition (Classic)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 361k–637k
best case 1.7M (For The King)
Games like Blood Bowl 2: Legendary Edition (Classic)

The middle of these games

≈ 361k–637k copies

≈ $2.5M–$4.2M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: For The King at ≈ 1.3M–2.2M copies, ≈ $7.3M–$19.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Turn-Based (7 of 8) and Board Game (5 of 8).
The winners
Winners here lead with Turn-Based + Rogue-like, priced around $20. The breakout hits carry Online Co-Op + Rogue-like + Open World; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2018. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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