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How many copies did Marauder of Dystopia: The weakest go to the wall sell?

Estimated copies sold
≈ 1k–2k
$4k–$10k after Steam's cut $7k–$16k before the cut
from 55 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Marauder of Dystopia: The weakest go to the wall out and predicted the genre from its 8 similar games. Every figure here, including Marauder of Dystopia: The weakest go to the wall's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.6M–7.7M
best case 8.4M (DARK SOULS™ II: Scholar of the First Sin)
Games like Marauder of Dystopia: The weakest go to the wall

The middle of these games

≈ 5.6M–7.7M copies

≈ $51.8M–$94.1M after Steam's cut

from ~91k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: DARK SOULS™ II: Scholar of the First Sin at ≈ 6.4M–10.4M copies, ≈ $70.7M–$190.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 194 reviews in their first month; the spread ran 58 to 44k.
The genre you'd be entering
Your set
Your set clusters on Dark Fantasy (5 of 8) and Medieval (4 of 8).
The winners
Winners here lead with Souls-like + Dark Fantasy, priced around $40.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DARK SOULS™ II: Scholar of the First Sin
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≈ 6.4M–10.4M
SteamSpy 2M–5M
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$70.7M–$190.0M after Steam's cut $128.5M–$292.3M before the cut
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