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How many copies did Holy Ship sell?

Estimated copies sold
≈ 25–40
$34–$91 after Steam's cut $62–$140 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Holy Ship out and predicted the genre from its 8 similar games. Every figure here, including Holy Ship's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 16k–23k
best case 317k (Zula Global)
Games like Holy Ship

The middle of these games

≈ 16k–23k copies

≈ $98k–$116k after Steam's cut

from ~568 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Battle Royale (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Zula Global at ≈ 241k–392k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 52 reviews in their first month; the spread ran 2 to 601.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Battle Royale (4 of 8) and 2D Fighter (3 of 8).
The winners
Winners here lead with FPS + Shooter. The breakout hits carry FPS + Massively Multiplayer + First-Person; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Action2D

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