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How many copies did 140 sell?

Estimated copies sold
≈ 297k–482k
$407k–$1.1M after Steam's cut $740k–$1.7M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 140 out and predicted the genre from its 8 similar games. Every figure here, including 140's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 202k–267k
best case 46.9M (Geometry Dash)
Games like 140

The middle of these games

≈ 202k–267k copies

≈ $883k–$1.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Music (7 of 8) and Rhythm (6 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5. The breakout hits carry Level Editor + Precision Platformer + 2D; a typical game here doesn't.
The era
The games you compared span 2011 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BIT.TRIP RUNNER
2011
Est. copies
≈ 250k–406k
SteamSpy 200k–500k
Est. revenue
$686k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$9.99
4k reviews
Very Positive
Neon Beats
2019
Est. copies
≈ 189k–307k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Overwhelmingly Positive
Free to PlayRhythm
BARRIER X
2016
Est. copies
≈ 98k–159k
SteamSpy 200k–500k
Est. revenue
$81k–$216k after Steam's cut $146k–$333k before the cut
$2.99
2k reviews
Very Positive
IndieAction
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
Est. copies
≈ 194k–316k
SteamSpy 20k–50k
Est. revenue
$802k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$14.99
3k reviews
Very Positive
Melody's Escape
2016
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before the cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
163x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
Wandersong
2018
Est. copies
≈ 119k–193k
SteamSpy 200k–500k
Est. revenue
$652k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$19.99
4k reviews
Very Positive
MusicAdventure
Electronic Super Joy
2013
Est. copies
≈ 207k–337k
SteamSpy 100k–200k
Est. revenue
$455k–$1.2M after Steam's cut $828k–$1.9M before the cut
$7.99
3k reviews
Very Positive
PlatformerIndie

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