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How many copies did Take On Mars sell?

Estimated copies sold
≈ 70k–114k
$192k–$516k after Steam's cut $349k–$794k before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Take On Mars out and predicted the genre from its 8 similar games. Every figure here, including Take On Mars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–2.1M
best case 9.4M (Kerbal Space Program)
Games like Take On Mars

The middle of these games

≈ 3k–2.1M copies

≈ $12k–$20.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Kerbal Space Program at ≈ 7.1M–11.6M copies, ≈ $78.6M–$211.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 109 reviews in their first month; the spread ran 18 to 1k.
The genre you'd be entering
Your set
Your set clusters on Space (8 of 8) and Mars (6 of 8).
The winners
Winners here lead with Space + Simulation, priced around $40.
The era
The games you compared span 2015 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
91x vs typical
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation
Space Engineers
2019
Est. copies
≈ 3.9M–6.3M
84x vs typical
SteamSpy 2M–5M
Est. revenue
$21.3M–$57.2M after Steam's cut $38.7M–$88.0M before the cut
$19.99
134k reviews
Very Positive
SpaceSandbox
Mars Horizon
2020
Est. copies
≈ 77k–125k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$422k–$1.1M after Steam's cut $766k–$1.7M before the cut
$19.99
3k reviews
Very Positive
ManagementSpace
Surviving Mars
2018
Est. copies
≈ 873k–1.4M
18x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
29k reviews
Mostly Positive
Enter The Moon
2018
Est. copies
≈ 182–296
SteamSpy under 20k
Est. revenue
$325–$874 after Steam's cut $591–$1k before the cut
$6.49
6 reviews
6 user reviews
Space SimSpace
Rocket Explorer
2021
Est. copies
≈ 645–1k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before the cut
$12.99
26 reviews
Mixed
Early AccessExploration
OVERVIEW (A Walk Through The Universe)
2018
Est. copies
≈ 4k–6k
SteamSpy 100k–200k
Est. revenue
$10k–$28k after Steam's cut $19k–$42k before the cut
$9.99
123 reviews
Mostly Positive
EducationCasual
Utopia Colony
2026
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
$16.99
113 reviews
Mixed
Early AccessSpace

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