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How many copies did Ascending Inferno sell?

Estimated copies sold
≈ 2k–3k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 64 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ascending Inferno out and predicted the genre from its 8 similar games. Every figure here, including Ascending Inferno's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 25k–94k
best case 779k (Thomas Was Alone)
Games like Ascending Inferno

The middle of these games

≈ 25k–94k copies

≈ $74k–$271k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Thomas Was Alone at ≈ 593k–964k copies, ≈ $1.6M–$4.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 511 reviews in their first month; the spread ran 289 to 2k.
The genre you'd be entering
Your set
Your set clusters on Platformer (8 of 8) and Precision Platformer (8 of 8).
The winners
Winners here lead with Platformer + Narration, priced around $10.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

A Difficult Game About Climbing
2024
Est. copies
≈ 141k–229k
5.4x vs typical
SteamSpy 200k–500k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before the cut
$9.99
6k reviews
Very Positive
GravNewton
2017
Est. copies
≈ 16k–26k
SteamSpy 20k–50k
Est. revenue
$44k–$119k after Steam's cut $81k–$184k before the cut
$9.99
470 reviews
Mostly Positive
Side ScrollerPrecision Platformer
Thomas Was Alone
2012
Est. copies
≈ 593k–964k
9.0x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before the cut
$9.99
9k reviews
Very Positive
PlatformerNarration
!AnyWay!
2018
Est. copies
≈ 18k–30k
SteamSpy 100k–200k
Est. revenue
$10k–$27k after Steam's cut $18k–$41k before the cut
$1.99
599 reviews
Mixed
Side ScrollerPrecision Platformer
BETON BRUTAL
2023
Est. copies
≈ 32k–52k
SteamSpy 20k–50k
Est. revenue
$62k–$166k after Steam's cut $112k–$255k before the cut
$6.99
1k reviews
Very Positive
3D PlatformerPrecision Platformer
Golfing Over It with Alva Majo
2018
Est. copies
≈ 49k–79k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$67k–$180k after Steam's cut $121k–$276k before the cut
$4.99
2k reviews
Mostly Positive
DifficultPhysics
Knytt Underground
2013
Est. copies
≈ 31k–50k
SteamSpy 100k–200k
Est. revenue
$59k–$159k after Steam's cut $108k–$245k before the cut
$6.99
488 reviews
Very Positive
Hans
2023
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$27k–$73k after Steam's cut $49k–$112k before the cut
$4.99
795 reviews
Very Positive

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