Sign in
wishvane

How many copies did JustAxe sell?

Estimated copies sold
≈ 2k–3k
$6k–$16k after Steam's cut $11k–$24k before the cut
from 78 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left JustAxe out and predicted the genre from its 8 similar games. Every figure here, including JustAxe's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 64k–245k
best case 1.3M (Sonic Mania)
Games like JustAxe

The middle of these games

≈ 64k–245k copies

≈ $301k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Platformer (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Sonic Mania at ≈ 991k–1.6M copies, ≈ $5.5M–$14.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 748 reviews in their first month; the spread ran 305 to 5k.
The genre you'd be entering
Your set
Your set clusters on Platformer (4 of 8) and Action-Adventure (3 of 8).
The winners
Winners here lead with Platformer + Classic, priced around $20.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Warhammer 40,000: Shootas, Blood & Teef
2022
Est. copies
≈ 78k–127k
SteamSpy 100k–200k
Est. revenue
$430k–$1.2M after Steam's cut $783k–$1.8M before the cut
$19.99
3k reviews
Very Positive
PvPAdventure
Tcheco in the Castle of Lucio
2015
Est. copies
≈ 49k–80k
SteamSpy 100k–200k
Est. revenue
$13k–$36k after Steam's cut $24k–$55k before the cut
$0.99
1k reviews
Very Positive
ActionIndie
Freedom Planet 2
2022
Est. copies
≈ 43k–70k
SteamSpy 50k–100k
Est. revenue
$296k–$795k after Steam's cut $538k–$1.2M before the cut
$24.99
2k reviews
Overwhelmingly Positive
PlatformerSide Scroller
Haste
2025
Est. copies
≈ 347k–564k
5.5x vs typical
SteamSpy 100k–200k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$19.99
14k reviews
Very Positive
Fast-PacedAction
SUPER CHICKEN JUMPER
2021
Est. copies
≈ 133k–216k
2.1x vs typical
SteamSpy 100k–200k
Est. revenue
$109k–$294k after Steam's cut $199k–$452k before the cut
$2.99
5k reviews
Overwhelmingly Positive
DifficultArcade
PAC-MAN WORLD Re-PAC
2022
Est. copies
≈ 48k–78k
SteamSpy 50k–100k
Est. revenue
$395k–$1.1M after Steam's cut $718k–$1.6M before the cut
$29.99
2k reviews
Very Positive
3D PlatformerFamily Friendly
Oozi: Earth Adventure
2013
Est. copies
≈ 66k–107k
SteamSpy 20k–50k
Est. revenue
$181k–$487k after Steam's cut $329k–$749k before the cut
$9.99
1k reviews
Very Positive
2D PlatformerPlatformer
Sonic Mania
2017
Est. copies
≈ 991k–1.6M
11x vs typical
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.5M before the cut
$19.99
29k reviews
Very Positive
Great Soundtrack2D

Sizing up your own game? See what its genre can realistically do before you build it.