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How many copies did My Legend of Immortal Cultivation sell?

Estimated copies sold
≈ 1k–2k
$2k–$5k after Steam's cut $3k–$8k before the cut
from 54 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left My Legend of Immortal Cultivation out and predicted the genre from its 8 similar games. Every figure here, including My Legend of Immortal Cultivation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–35k
best case 298k (The Farmer Was Replaced)
Games like My Legend of Immortal Cultivation

The middle of these games

≈ 7k–35k copies

≈ $8k–$42k after Steam's cut

from ~516 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: The Farmer Was Replaced at ≈ 227k–369k copies, ≈ $623k–$1.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 93 reviews in their first month; the spread ran 34 to 4k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Idler (8 of 8) and Automation (7 of 8).
The winners
Winners here lead with Programming + Automation, priced around $10.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Auto BattlerIdler
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IdlerText-Based
Idle Research
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Auto BattlerIdler
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The Farmer Was Replaced
2025
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≈ 227k–369k
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Early AccessAutomation

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