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How many copies did Sledders sell?

Estimated copies sold
≈ 120k–195k
$988k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sledders out and predicted the genre from its 8 similar games. Every figure here, including Sledders's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 43k–53k
best case 103k (MotoGP™20)
Games like Sledders

The middle of these games

≈ 43k–53k copies

≈ $419k–$466k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: MotoGP™20 at ≈ 79k–128k copies, ≈ $432k–$1.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 190 reviews in their first month; the spread ran 62 to 633.
The genre you'd be entering
Your set
Your set clusters on Motorbike (8 of 8) and Racing (8 of 8).
The winners
Winners here lead with Racing + Sports, priced around $30. The breakout hits carry Singleplayer + ATV + Open World; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

MotoGP™20
2020
Est. copies
≈ 79k–128k
2.4x vs typical
SteamSpy 100k–200k
Est. revenue
$432k–$1.2M after Steam's cut $786k–$1.8M before the cut
$19.99
3k reviews
Very Positive
RacingSports
MXGP 2019 - The Official Motocross Videogame
2019
Est. copies
≈ 37k–60k
SteamSpy 100k–200k
Est. revenue
$255k–$685k after Steam's cut $463k–$1.1M before the cut
$24.99
1k reviews
Very Positive
SimulationRacing
MX vs ATV All Out
2018
Est. copies
≈ 52k–84k
SteamSpy 200k–500k
Est. revenue
$568k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$39.99
2k reviews
Very Positive
RacingSports
Monster Energy Supercross - The Official Videogame
2018
Est. copies
≈ 32k–52k
SteamSpy 50k–100k
Est. revenue
$176k–$474k after Steam's cut $321k–$729k before the cut
$19.99
1k reviews
Very Positive
SportsSimulation
Monster Energy Supercross - The Official Videogame 3
2020
Est. copies
≈ 34k–55k
SteamSpy 50k–100k
Est. revenue
$231k–$620k after Steam's cut $420k–$955k before the cut
$24.99
1k reviews
Very Positive
SportsRacing
MXGP3 - The Official Motocross Videogame
2017
Est. copies
≈ 45k–73k
SteamSpy 100k–200k
Est. revenue
$247k–$664k after Steam's cut $449k–$1.0M before the cut
$19.99
1k reviews
Very Positive
RacingSimulation
MXGP PRO
2018
Est. copies
≈ 41k–67k
SteamSpy 100k–200k
Est. revenue
$226k–$608k after Steam's cut $411k–$935k before the cut
$19.99
1k reviews
Very Positive
SimulationRacing
MXGP 2021 - The Official Motocross Videogame
2021
Est. copies
≈ 31k–51k
SteamSpy 20k–50k
Est. revenue
$346k–$931k after Steam's cut $629k–$1.4M before the cut
$39.99
1k reviews
Very Positive
RacingSimulation

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