Sign in
wishvane

How many copies did Aquanox Deep Descent sell?

Estimated copies sold
≈ 17k–28k
$142k–$383k after Steam's cut $259k–$589k before the cut
from 696 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Aquanox Deep Descent out and predicted the genre from its 8 similar games. Every figure here, including Aquanox Deep Descent's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–56k
best case 64.7M (War Thunder)
Games like Aquanox Deep Descent

The middle of these games

≈ 11k–56k copies

≈ $47k–$232k after Steam's cut

from ~367 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: War Thunder at ≈ 49.3M–80.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 234 reviews in their first month; the spread ran 11 to 3k.
The genre you'd be entering
Your set
Your set clusters on Flight (5 of 8) and FPS (4 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat. The breakout hits carry Combat + Free to Play + VR; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

War Thunder
2013
Est. copies
≈ 49.3M–80.1M
2125x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation
WWII Online
2023
Est. copies
≈ 94k–153k
10x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
4k reviews
Mixed
FlightFPS
Vietnam War
2025
Est. copies
≈ 43k–70k
4.8x vs typical
SteamSpy under 20k
Est. revenue
$178k–$480k after Steam's cut $325k–$738k before the cut
$14.99
2k reviews
Very Positive
Early AccessFPS
Winter War 1939
2020
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$4.99
155 reviews
Very Positive
ActionFPS
Aggressor
2021
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$25k–$69k after Steam's cut $46k–$105k before the cut
$19.99
187 reviews
Mixed
Early AccessAction
Airmen
2017
Est. copies
≈ 12k–20k
SteamSpy 20k–50k
Est. revenue
$51k–$138k after Steam's cut $93k–$212k before the cut
$14.99
361 reviews
Mostly Positive
ActionIndie
DRONE The Game
2018
Est. copies
≈ 42k–69k
3.8x vs typical
SteamSpy 50k–100k
Est. revenue
Free
Free
1k reviews
Mixed
Sci-fiMultiplayer
Combat Air Patrol 2: Military Flight Simulator
2016
Est. copies
≈ 15k–25k
SteamSpy 20k–50k
Est. revenue
$126k–$339k after Steam's cut $229k–$521k before the cut
$29.99
367 reviews
Mixed
Early AccessFlight

Sizing up your own game? See what its genre can realistically do before you build it.