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How many copies did DEVIATOR sell?

Estimated copies sold
≈ 25k–41k
$48k–$129k after Steam's cut $88k–$199k before the cut
from 1k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DEVIATOR out and predicted the genre from its 8 similar games. Every figure here, including DEVIATOR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 56k–100k
best case 650k (Momodora: Reverie Under The Moonlight)
Games like DEVIATOR

The middle of these games

≈ 56k–100k copies

≈ $430k–$774k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Momodora: Reverie Under The Moonlight at ≈ 495k–805k copies, ≈ $1.4M–$3.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 323 to 2k.
The genre you'd be entering
Your set
Your set clusters on Metroidvania (8 of 8) and 2D Platformer (6 of 8).
The winners
Winners here lead with Metroidvania + 2D Platformer, priced around $25. The breakout hits carry Exploration + Side Scroller; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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