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How many copies did Sancticide sell?

Estimated copies sold
≈ 3k–5k
$19k–$50k after Steam's cut $34k–$77k before the cut
from 136 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sancticide out and predicted the genre from its 5 similar games. Every figure here, including Sancticide's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–3.8M
best case 39.3M (Black Myth: Wukong)
Games like Sancticide

The middle of these games

≈ 1.5M–3.8M copies

≈ $34.2M–$83.3M after Steam's cut

from ~73k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 5 of your similar games are hits.

Best case: Black Myth: Wukong at ≈ 30.0M–48.7M copies, ≈ $494.5M–$1329.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 28k reviews in their first month; the spread ran 14k to 836k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (3 of 5) and Combat (3 of 5).
The winners
Winners here lead with Mythology + Action RPG, priced around $60. The breakout hits carry Mythology + Souls-like + Action RPG; a typical game here doesn't.
The era
4 of your 5 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy 1M–2M
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17x vs typical
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2.5x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.