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wishvane

How big is UKI-UKI-TENGOKU2?

Estimated owners
≈ 223–363
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left UKI-UKI-TENGOKU2 out and predicted the genre from its 8 similar games. Every figure here, including UKI-UKI-TENGOKU2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–28k
best case 157k (Really Big Sky)
Games like UKI-UKI-TENGOKU2

The middle of these games

≈ 19k–28k copies

≈ $49k–$89k after Steam's cut

from ~326 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Really Big Sky at ≈ 119k–194k copies, ≈ $164k–$441k after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Shoot 'Em Up (8 of 8).
The winners
Winners here lead with Bullet Hell + Shoot 'Em Up, priced around $10. The breakout hits carry Difficult; a typical game here doesn't.
The era
The games you compared span 2011 to 2018, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rise & Shine
2017
Est. copies
≈ 31k–51k
2.8x vs typical
SteamSpy 50k–100k
Est. revenue
$86k–$231k after Steam's cut $156k–$356k before the cut
$9.99
910 reviews
Mixed
Side Scroller2D Platformer
Sine Mora EX
2017
Est. copies
≈ 24k–39k
2.1x vs typical
SteamSpy 50k–100k
Est. revenue
$65k–$176k after Steam's cut $119k–$271k before the cut
$9.99
693 reviews
Mixed
Side ScrollerShoot 'Em Up
Really Big Sky
2012
Est. copies
≈ 119k–194k
5.8x vs typical
SteamSpy 200k–500k
Est. revenue
$164k–$441k after Steam's cut $298k–$678k before the cut
$4.99
2k reviews
Mostly Positive
IndieAction
Aircraft Evolution
2018
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$20k–$53k after Steam's cut $36k–$81k before the cut
$8.99
260 reviews
Very Positive
Side ScrollerFlight
SATAZIUS
2011
Est. copies
≈ 21k–33k
SteamSpy 50k–100k
Est. revenue
$34k–$91k after Steam's cut $62k–$140k before the cut
$5.99
326 reviews
Very Positive
Shoot 'Em UpBullet Hell
REVOLVER360 RE:ACTOR
2014
Est. copies
≈ 23k–37k
SteamSpy 50k–100k
Est. revenue
$62k–$168k after Steam's cut $113k–$258k before the cut
$9.99
405 reviews
Very Positive
Shoot 'Em UpBullet Hell
DARIUSBURST Chronicle Saviours
2015
Est. copies
≈ 40k–65k
2.5x vs typical
SteamSpy 100k–200k
Est. revenue
$551k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$49.99
821 reviews
Very Positive
Shoot 'Em UpArcade
Jets'n'Guns Gold
2014
Est. copies
≈ 86k–139k
4.7x vs typical
SteamSpy 200k–500k
Est. revenue
$189k–$507k after Steam's cut $343k–$780k before the cut
$7.99
2k reviews
Very Positive
Shoot 'Em UpGreat Soundtrack

Sizing up your own game? See what its genre can realistically do before you build it.