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How many copies did The Golf Club sell?

Estimated copies sold
≈ 63k–102k
from 1k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Golf Club out and predicted the genre from its 8 similar games. Every figure here, including The Golf Club's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 101k–197k
best case 2.5M (Golf With Your Friends)
Games like The Golf Club

The middle of these games

≈ 101k–197k copies

≈ $697k–$1.8M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Golf With Your Friends at ≈ 1.9M–3.0M copies, ≈ $7.7M–$20.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 234 to 26k.
The genre you'd be entering
Your set
Your set clusters on Golf (8 of 8) and Sports (7 of 8).
The winners
Winners here lead with Mini Golf + Sports, priced around $12. The breakout hits carry Casual + Mini Golf + Funny; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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