Sign in
wishvane

How many copies did Subterror sell?

Estimated copies sold
≈ 12k–19k
$26k–$69k after Steam's cut $47k–$107k before the cut
from 474 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Subterror out and predicted the genre from its 8 similar games. Every figure here, including Subterror's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 316k–3.5M
best case 15.1M (Subnautica)
Games like Subterror

The middle of these games

≈ 316k–3.5M copies

≈ $992k–$30.7M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Subnautica at ≈ 11.5M–18.7M copies, ≈ $95.0M–$255.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 239 to 45k.
The genre you'd be entering
Your set
Your set clusters on Horror (8 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $30.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Murky Divers
2024
Est. copies
≈ 132k–214k
SteamSpy 200k–500k
Est. revenue
$326k–$877k after Steam's cut $593k–$1.3M before the cut
$8.99
5k reviews
Very Positive
MultiplayerHorror
Subnautica
2018
Est. copies
≈ 11.5M–18.7M
17x vs typical
SteamSpy 5M–10M
Est. revenue
$95.0M–$255.4M after Steam's cut $172.7M–$393.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Subnautica: Below Zero
2021
Est. copies
≈ 2.7M–4.4M
4.8x vs typical
SteamSpy 2M–5M
Est. revenue
$22.1M–$59.5M after Steam's cut $40.2M–$91.5M before the cut
$29.99
108k reviews
Very Positive
Open World Survival CraftSurvival
BioShock® 2
2010
Est. copies
≈ 946k–1.5M
SteamSpy 1M–2M
Est. revenue
$5.2M–$14.0M after Steam's cut $9.5M–$21.5M before the cut
$19.99
15k reviews
Very Positive
FPSAction
BioShock™ Remastered
2016
Est. copies
≈ 2.7M–4.4M
2.9x vs typical
SteamSpy 2M–5M
Est. revenue
$14.8M–$39.8M after Steam's cut $26.9M–$61.3M before the cut
$19.99
65k reviews
Very Positive
Iron Lung
2022
Est. copies
≈ 277k–450k
SteamSpy 200k–500k
Est. revenue
$608k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$7.99
11k reviews
Very Positive
HorrorAtmospheric
BioShock™ 2 Remastered
2016
Est. copies
≈ 1.3M–2.0M
SteamSpy 2M–5M
Est. revenue
$6.9M–$18.5M after Steam's cut $12.5M–$28.5M before the cut
$19.99
30k reviews
Mostly Positive
FPSAction
The Shore
2021
Est. copies
≈ 49k–80k
SteamSpy 100k–200k
Est. revenue
$162k–$437k after Steam's cut $295k–$672k before the cut
$11.99
2k reviews
Mostly Positive
LovecraftianHorror

Sizing up your own game? See what its genre can realistically do before you build it.