Sign in
wishvane

How many copies did Skull and Bones sell?

Estimated copies sold
≈ 121k–196k
$995k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
from 5k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Skull and Bones out and predicted the genre from its 8 similar games. Every figure here, including Skull and Bones's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–151k
best case 2.6M (Assassin’s Creed® IV Black Flag™)
Games like Skull and Bones

The middle of these games

≈ 19k–151k copies

≈ $169k–$1.4M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Assassin’s Creed® IV Black Flag™ at ≈ 1.9M–3.2M copies, ≈ $21.4M–$57.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 484 reviews in their first month; the spread ran 118 to 5k.
The genre you'd be entering
Your set
Your set clusters on Pirates (8 of 8) and Naval Combat (6 of 8).
The winners
Winners here lead with Pirates + Open World, priced around $40. The breakout hits carry Assassin + Stealth + Parkour; a typical game here doesn't.
The era
The games you compared span 2012 to 2025, and 3 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

King of Seas
2021
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
$132k–$356k after Steam's cut $241k–$548k before the cut
$24.99
777 reviews
Mixed
PiratesNaval Combat
Sea Dogs
2018
Est. copies
≈ 5k–8k
SteamSpy 50k–100k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$11.99
172 reviews
Mostly Positive
RPGAction
Buccaneers!
2022
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$50k–$135k after Steam's cut $91k–$208k before the cut
$17.99
410 reviews
Very Positive
PiratesAction
Assassin’s Creed® IV Black Flag™
unreleased
Est. copies
≈ 1.9M–3.2M
65x vs typical
SteamSpy 5M–10M
Est. revenue
$21.4M–$57.6M after Steam's cut $38.9M–$88.6M before the cut
$39.99
79k reviews
Very Positive
PiratesOpen World
Like a Dragon: Pirate Yakuza in Hawaii
2025
Est. copies
≈ 244k–397k
8.1x vs typical
SteamSpy 200k–500k
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.7M before the cut
$59.99
10k reviews
Very Positive
ActionAdventure
Caribbean Legend
2024
Est. copies
≈ 81k–131k
2.7x vs typical
SteamSpy 100k–200k
Est. revenue
$890k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$39.99
3k reviews
Mostly Positive
PiratesRPG
Sea Dogs: To Each His Own
2012
Est. copies
≈ 149k–242k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$615k–$1.7M after Steam's cut $1.1M–$2.5M before the cut
$14.99
2k reviews
Mostly Positive
PiratesNaval
Corsairs Legacy - Pirate Action RPG & Sea Battles
2024
Est. copies
≈ 30k–49k
SteamSpy 20k–50k
Est. revenue
$165k–$445k after Steam's cut $301k–$684k before the cut
$19.99
1k reviews
Mostly Positive
Early AccessArcade

Sizing up your own game? See what its genre can realistically do before you build it.