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wishvane

How many copies did LadderClimbing sell?

Estimated copies sold
≈ 149–242
$123–$330 after Steam's cut $223–$507 before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left LadderClimbing out and predicted the genre from its 8 similar games. Every figure here, including LadderClimbing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 442k–572k
best case 38.6M (Portal 2)
Games like LadderClimbing

The middle of these games

≈ 442k–572k copies

≈ $371k–$2.8M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Portal 2 at ≈ 29.4M–47.8M copies, ≈ $80.8M–$217.4M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and Puzzle-Platformer (5 of 8).
The winners
Winners here lead with Platformer + Puzzle, priced around $15. The breakout hits carry First-Person + Female Protagonist; a typical game here doesn't.
The era
The games you compared span 2007 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Portal 2
2011
Est. copies
≈ 29.4M–47.8M
49x vs typical
SteamSpy 5M–10M
Est. revenue
$80.8M–$217.4M after Steam's cut $147.0M–$334.4M before the cut
$9.99
466k reviews
Overwhelmingly Positive
Defy Gravity Extended
2016
Est. copies
≈ 355k–577k
SteamSpy 1M–2M
Est. revenue
$194k–$522k after Steam's cut $353k–$803k before the cut
$1.99
9k reviews
Very Positive
Puzzle-PlatformerPlatformer
Little Nightmares
2017
Est. copies
≈ 4.0M–6.5M
12x vs typical
SteamSpy 5M–10M
Est. revenue
$22.0M–$59.2M after Steam's cut $40.1M–$91.1M before the cut
$19.99
117k reviews
Very Positive
HorrorAtmospheric
Zup!
2016
Est. copies
≈ 371k–603k
SteamSpy 200k–500k
Est. revenue
$203k–$546k after Steam's cut $369k–$840k before the cut
$1.99
9k reviews
Very Positive
PuzzleCasual
Portal
2007
Est. copies
≈ 12.5M–20.4M
21x vs typical
SteamSpy 10M–20M
Est. revenue
$34.5M–$92.6M after Steam's cut $62.6M–$142.5M before the cut
$9.99
198k reviews
Overwhelmingly Positive
PuzzlePuzzle-Platformer
Biped
2020
Est. copies
≈ 284k–461k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
11k reviews
Very Positive
Character CustomizationEmotional
Teardown
2022
Est. copies
≈ 3.4M–5.5M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.7M before the cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
Braid
2009
Est. copies
≈ 629k–1.0M
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before the cut
$14.99
10k reviews
Very Positive
Puzzle-PlatformerPuzzle

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