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How many copies did DigDigDrill sell?

Estimated copies sold
≈ 15k–25k
$17k–$45k after Steam's cut $31k–$69k before the cut
from 617 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DigDigDrill out and predicted the genre from its 8 similar games. Every figure here, including DigDigDrill's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 160–204
best case 29k (Super Mining Mechs)
Games like DigDigDrill

The middle of these games

≈ 160–204 copies

≈ $231–$516 after Steam's cut

from ~6 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Super Mining Mechs at ≈ 22k–36k copies, ≈ $30k–$81k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 327 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Exploration (7 of 8) and Mining (6 of 8).
The winners
Winners here lead with Trains + Mining, priced around $8. The breakout hits carry Mechs + Character Customization; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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