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How many copies did Central Killing Agency sell?

Estimated copies sold
≈ 25–40
$7–$18 after Steam's cut $12–$28 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Central Killing Agency out and predicted the genre from its 8 similar games. Every figure here, including Central Killing Agency's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 254k–289k
best case 861k (Leaf Blower Revolution - Idle Game)
Games like Central Killing Agency

The middle of these games

≈ 254k–289k copies

≈ $672k–$1.3M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Clicker (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Leaf Blower Revolution - Idle Game at ≈ 656k–1.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 2 to 8k.
The genre you'd be entering
Your set
Your set clusters on Clicker (3 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Idler + Clicker. The breakout hits carry Indie + Crafting + Free to Play; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CasualSimulation

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