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How many copies did The Lazy Demon Lord and the Four Stones of Dispel sell?

Estimated copies sold
≈ 1k–2k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 60 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Lazy Demon Lord and the Four Stones of Dispel out and predicted the genre from its 8 similar games. Every figure here, including The Lazy Demon Lord and the Four Stones of Dispel's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.8M–7.0M
best case 31.7M (Cyberpunk 2077)
Games like The Lazy Demon Lord and the Four Stones of Dispel

The middle of these games

≈ 1.8M–7.0M copies

≈ $23.0M–$142.2M after Steam's cut

from ~65k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Action RPG (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Cyberpunk 2077 at ≈ 24.2M–39.3M copies, ≈ $399.0M–$1072.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 31k reviews in their first month; the spread ran 11k to 326k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (4 of 8) and Open World (4 of 8).
The winners
Winners here lead with Cyberpunk + Open World, priced around $60.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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