Sign in
wishvane

How many copies did Monkeys & Typewriters! sell?

Estimated copies sold
≈ 496–806
$408–$1k after Steam's cut $742–$2k before the cut
from 20 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Monkeys & Typewriters! out and predicted the genre from its 8 similar games. Every figure here, including Monkeys & Typewriters!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 749–11k
best case 12.7M (Assetto Corsa)
Games like Monkeys & Typewriters!

The middle of these games

≈ 749–11k copies

≈ $1k–$67k after Steam's cut

from ~105 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Assetto Corsa at ≈ 9.7M–15.8M copies, ≈ $53.4M–$143.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 191 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (5 of 8) and Artificial Intelligence (4 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20. The breakout hits carry Automobile Sim + Multiplayer + VR; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Bloody Rally Show
2020
Est. copies
≈ 7k–12k
2.8x vs typical
SteamSpy under 20k
Est. revenue
$40k–$109k after Steam's cut $74k–$167k before the cut
$19.99
297 reviews
Very Positive
Combat RacingRogue-lite
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
1652x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
Keyboard Warrior: Dreamstate
2022
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$667–$2k after Steam's cut $1k–$3k before the cut
$6.99
14 reviews
Positive
Action RoguelikeArtificial Intelligence
Tales From The Arcade: Starship Murder
2023
Est. copies
≈ 794–1k
SteamSpy 20k–50k
Est. revenue
$653–$2k after Steam's cut $1k–$3k before the cut
$2.99
32 reviews
Positive
Interactive FictionRogue-lite
Deep Sixed
2018
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$4.99
105 reviews
Very Positive
ActionIndie
Space Simulation Toolkit
2020
Est. copies
≈ 13k–21k
5.0x vs typical
SteamSpy 100k–200k
Est. revenue
$89k–$239k after Steam's cut $161k–$367k before the cut
$24.99
521 reviews
Very Positive
SimulationEarly Access
Rogue AI Simulator
2023
Est. copies
≈ 10k–16k
3.8x vs typical
SteamSpy 20k–50k
Est. revenue
$32k–$87k after Steam's cut $59k–$134k before the cut
$11.99
395 reviews
Very Positive
SimulationResource Management
Galactic Defense: Automation
2024
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$382–$1k after Steam's cut $695–$2k before the cut
$7.99
7 reviews
7 user reviews
StrategyRTS

Sizing up your own game? See what its genre can realistically do before you build it.