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How many copies did IL-2 Sturmovik: Battle of Stalingrad sell?

Estimated copies sold
≈ 555k–902k
$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
from 10k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left IL-2 Sturmovik: Battle of Stalingrad out and predicted the genre from its 8 similar games. Every figure here, including IL-2 Sturmovik: Battle of Stalingrad's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.0M–3.1M
best case 64.7M (War Thunder)
Games like IL-2 Sturmovik: Battle of Stalingrad

The middle of these games

≈ 2.0M–3.1M copies

≈ $19.0M–$49.5M after Steam's cut

from ~49k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: War Thunder at ≈ 49.3M–80.1M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Flight (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation, priced around $25. The breakout hits carry Physics + Destruction + Vehicular Combat; a typical game here doesn't.
The era
The games you compared span 2013 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Crew™ 2
2018
Est. copies
≈ 3.0M–4.9M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$29.99
100k reviews
Mostly Positive
RacingOpen World
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
8.5x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Transport Fever 2
2019
Est. copies
≈ 934k–1.5M
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
ACE COMBAT™ 7: SKIES UNKNOWN
2019
Est. copies
≈ 1.6M–2.6M
SteamSpy 2M–5M
Est. revenue
$26.9M–$72.2M after Steam's cut $48.8M–$111.1M before the cut
$59.99
57k reviews
Very Positive
FlightJet
War Thunder
2013
Est. copies
≈ 49.3M–80.1M
16x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation
Microsoft Flight Simulator (2020) 40th Anniversary Edition
2026
Est. copies
≈ 1.8M–2.9M
SteamSpy 2M–5M
Est. revenue
$29.8M–$80.0M after Steam's cut $54.1M–$123.1M before the cut
$59.99
73k reviews
Mostly Positive
SimulationFlight
DCS World Steam Edition
2013
Est. copies
≈ 2.6M–4.2M
SteamSpy 5M–10M
Est. revenue
Free
Free
41k reviews
Very Positive
SimulationFlight
Microsoft Flight Simulator X: Steam Edition
2014
Est. copies
≈ 1.5M–2.4M
SteamSpy 2M–5M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.1M before the cut
$24.99
26k reviews
Very Positive
FlightSimulation

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