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How many copies did Pantheon: Rise of the Fallen sell?

Estimated copies sold
≈ 126k–205k
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pantheon: Rise of the Fallen out and predicted the genre from its 8 similar games. Every figure here, including Pantheon: Rise of the Fallen's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 348k–614k
best case 651k (Metin2)
Games like Pantheon: Rise of the Fallen

The middle of these games

≈ 348k–614k copies

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Metin2 at ≈ 496k–806k copies.

What it took to get here
About half the games that made it here had over 336 reviews in their first month; the spread ran 174 to 7k.
The genre you'd be entering
Your set
Your set clusters on MMORPG (8 of 8) and Open World (4 of 8).
The winners
Winners here lead with MMORPG + Action RPG.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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