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How many copies did Galaxy CocoA sell?

Estimated copies sold
≈ 74–121
$163–$440 after Steam's cut $296–$677 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Galaxy CocoA out and predicted the genre from its 8 similar games. Every figure here, including Galaxy CocoA's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 70k–81k
best case 1.4M (The Callisto Protocol™)
Games like Galaxy CocoA

The middle of these games

≈ 70k–81k copies

≈ $359k–$845k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: The Callisto Protocol™ at ≈ 1.1M–1.8M copies, ≈ $17.8M–$48.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 257 reviews in their first month; the spread ran 52 to 21k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (8 of 8) and Shooter (8 of 8).
The winners
Winners here lead with Horror + Sci-fi, priced around $60. The breakout hits carry Horror + Survival Horror + Space; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Callisto Protocol™
2022
Est. copies
≈ 1.1M–1.8M
19x vs typical
SteamSpy 1M–2M
Est. revenue
$17.8M–$48.0M after Steam's cut $32.4M–$73.8M before the cut
$59.99
44k reviews
Mixed
HorrorSci-fi
Grandpa High on Retro
2025
Est. copies
≈ 52k–85k
SteamSpy 20k–50k
Est. revenue
$115k–$309k after Steam's cut $209k–$476k before the cut
$7.99
2k reviews
Very Positive
ActionAdventure
Squirrel with a Gun
2024
Est. copies
≈ 97k–158k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$535k–$1.4M after Steam's cut $973k–$2.2M before the cut
$19.99
4k reviews
Very Positive
ActionSimulation
Hitler is my crush
2023
Est. copies
≈ 58k–94k
SteamSpy 50k–100k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$0.99
2k reviews
Very Positive
Side ScrollerHero Shooter
Hitler is My Crush: Love and Fascism
2024
Est. copies
≈ 5k–8k
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $2k–$6k before the cut
$0.99
202 reviews
Very Positive
ActionCasual
Ghostbusters: The Video Game Remastered
2020
Est. copies
≈ 63k–103k
SteamSpy 200k–500k
Est. revenue
$436k–$1.2M after Steam's cut $793k–$1.8M before the cut
$24.99
3k reviews
Very Positive
Third-Person ShooterAction
Rollerdrome
2022
Est. copies
≈ 56k–92k
SteamSpy 200k–500k
Est. revenue
$466k–$1.3M after Steam's cut $847k–$1.9M before the cut
$29.99
2k reviews
Very Positive
ActionSports
Wanted: Dead
2023
Est. copies
≈ 52k–85k
SteamSpy 200k–500k
Est. revenue
$432k–$1.2M after Steam's cut $786k–$1.8M before the cut
$29.99
2k reviews
Mixed
Hack and SlashThird-Person Shooter

Sizing up your own game? See what its genre can realistically do before you build it.