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How many copies did Robot Fury: Mech Combat Simulator sell?

Estimated copies sold
≈ 74–121
$265–$715 after Steam's cut $481–$1k before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Robot Fury: Mech Combat Simulator out and predicted the genre from its 8 similar games. Every figure here, including Robot Fury: Mech Combat Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 45k–316k
best case 630k (Mechabellum)
Games like Robot Fury: Mech Combat Simulator

The middle of these games

≈ 45k–316k copies

≈ $2.0M–$5.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Mechabellum at ≈ 480k–780k copies, ≈ $2.0M–$5.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 501 to 11k.
The genre you'd be entering
Your set
Your set clusters on Mechs (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Mechs + Auto Battler, priced around $15.
The era
The games you compared span 2013 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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