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How many copies did Top Burger Shop Simulator sell?

Estimated copies sold
≈ 25–40
$34–$91 after Steam's cut $62–$140 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Top Burger Shop Simulator out and predicted the genre from its 8 similar games. Every figure here, including Top Burger Shop Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 448–2k
best case 431k (Papa's Freezeria Deluxe)
Games like Top Burger Shop Simulator

The middle of these games

≈ 448–2k copies

≈ $727–$3k after Steam's cut

from ~25 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Papa's Freezeria Deluxe at ≈ 329k–534k copies, ≈ $541k–$1.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 2k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Cooking (6 of 8).
The winners
Winners here lead with Cooking + Simulation, priced around $10. The breakout hits carry Strategy + Character Customization + Management; a typical game here doesn't.
The era
The games you compared span 2018 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Papa's Freezeria Deluxe
2023
Est. copies
≈ 329k–534k
530x vs typical
SteamSpy 200k–500k
Est. revenue
$541k–$1.5M after Steam's cut $984k–$2.2M before the cut
$5.99
13k reviews
Overwhelmingly Positive
CookingTime Management
Bartender VR Simulator
2018
Est. copies
≈ 5k–9k
7.0x vs typical
SteamSpy under 20k
Est. revenue
$29k–$79k after Steam's cut $53k–$122k before the cut
$19.99
176 reviews
Mixed
VRCooking
Trippy Tavern
2022
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$183–$495 after Steam's cut $333–$761 before the cut
$8.99
3 reviews
3 user reviews
VRArcade
Fast Food Simulator
2024
Est. copies
≈ 241k–392k
389x vs typical
SteamSpy 200k–500k
Est. revenue
$994k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$14.99
10k reviews
Very Positive
SimulationOnline Co-Op
Masterchef Ice Cream Edition
2022
Est. copies
≈ 397–645
SteamSpy under 20k
Est. revenue
$217–$584 after Steam's cut $395–$898 before the cut
$1.99
16 reviews
Mostly Positive
AdventureCasual
Game Time Glizzys
2023
Est. copies
≈ 843–1k
SteamSpy under 20k
Est. revenue
$925–$2k after Steam's cut $2k–$4k before the cut
$3.99
34 reviews
Positive
CookingJob Simulator
Star Chef Simulator
2026
Est. copies
≈ 322–524
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$13.99
13 reviews
Mixed
SimulationCooking
Coffee Express: Barista Simulator
2025
Est. copies
≈ 2k–3k
2.6x vs typical
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$3.99
66 reviews
Mixed
CasualSimulation

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