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How many copies did Thief Town sell?

Estimated copies sold
≈ 10k–16k
$21k–$57k after Steam's cut $38k–$88k before the cut
from 172 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Thief Town out and predicted the genre from its 8 similar games. Every figure here, including Thief Town's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 71k–217k
best case 34.4M (Red Dead Redemption 2)
Games like Thief Town

The middle of these games

≈ 71k–217k copies

≈ $272k–$2.1M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Red Dead Redemption 2 at ≈ 26.2M–42.6M copies, ≈ $432.5M–$1162.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1 to 3k.
The genre you'd be entering
Your set
Your set clusters on Stealth (7 of 8) and Western (6 of 8).
The winners
Winners here lead with Open World + Story Rich, priced around $60. The breakout hits carry Story Rich + Adventure + Realistic; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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too small to compare
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SurvivalOpen World Survival Craft
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3.6x vs typical
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196x vs typical
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FPSOpen World

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