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How many copies did Castle Bomber RED sell?

Estimated copies sold
≈ 149–242
$81–$219 after Steam's cut $148–$337 before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Castle Bomber RED out and predicted the genre from its 8 similar games. Every figure here, including Castle Bomber RED's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 91k–313k
best case 854k (Krunker)
Games like Castle Bomber RED

The middle of these games

≈ 91k–313k copies

≈ $308k–$524k after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Krunker at ≈ 651k–1.1M copies.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 3 to 4k.
The genre you'd be entering
Your set
Your set clusters on Arcade (5 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Shooter + FPS.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.2x vs typical
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DifficultGore
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CasualClicker
Krunker
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≈ 651k–1.1M
5.9x vs typical
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ShooterFPS
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≈ 95k–154k
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PuzzleAdventure
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Free to PlayAction
Pendelum
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too small to compare
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4 user reviews
StrategyCasual

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