Sign in
wishvane

How many copies did VEGA Conflict sell?

Estimated copies sold
≈ 245k–399k
from 5k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left VEGA Conflict out and predicted the genre from its 8 similar games. Every figure here, including VEGA Conflict's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 438k–587k
best case 29.7M (Among Us)
Games like VEGA Conflict

The middle of these games

≈ 438k–587k copies

≈ $4.5M–$12.2M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Among Us at ≈ 22.7M–36.8M copies, ≈ $31.1M–$83.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Management (3 of 8).
The winners
Winners here lead with Survival, priced around $20. The breakout hits carry Survival + Social Deduction + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Among Us
2018
Est. copies
≈ 22.7M–36.8M
71x vs typical
SteamSpy 20M–50M
Est. revenue
$31.1M–$83.6M after Steam's cut $56.5M–$128.6M before the cut
$4.99
745k reviews
Very Positive
MultiplayerSocial Deduction
Learn to Fly 3
2017
Est. copies
≈ 388k–631k
SteamSpy 200k–500k
Est. revenue
Free
Free
11k reviews
Very Positive
Free to PlayCasual
Spaceflight Simulator
2022
Est. copies
≈ 240k–390k
SteamSpy 200k–500k
Est. revenue
$989k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$14.99
10k reviews
Overwhelmingly Positive
SandboxSpace Sim
RimWorld
2018
Est. copies
≈ 7.5M–12.1M
23x vs typical
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Empires of the Undergrowth
2024
Est. copies
≈ 467k–759k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$15.9M before the cut
$29.99
19k reviews
Very Positive
StrategySimulation
Relic Hunters Zero: Remix
2015
Est. copies
≈ 330k–536k
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
Looter ShooterTwin Stick Shooter
Endless Sky
2015
Est. copies
≈ 346k–562k
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
SpaceFree to Play
Awesomenauts
2012
Est. copies
≈ 1.7M–2.8M
2.6x vs typical
SteamSpy 2M–5M
Est. revenue
$9.3M–$25.1M after Steam's cut $17.0M–$38.6M before the cut
$19.99
27k reviews
Very Positive
MOBAMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.